4. Modules and Functions#
- 4.1. Modules
- 4.2. The Math Module
- 4.3. Random Integers
- 4.4. Random Floats and Using Probabilities
- 4.5. Pseudorandomness
- 4.6. Time
- 4.7.
datetime
- 4.8. Functions
- 4.9. Function Scope
- 4.10. Optional Parameters (Keyword Arguments)
- 4.11. Function Returns
- 4.12. Custom Modules
- 4.13. Representing Numbers in Binary
- 4.14. Two’s Complement
- 4.15. The Hexadecimal System
- 4.16. ASCII
- 4.17. Pseudocode and Flowcharts